ROBOTICS AND CODING

 

 

 

COURSE INFORMATION

 PCB – programming boards motivate teachers and students in the learning process, explain processes and phenomena, answer the questions “Why do we teach this in school” and “How will I need this in real life”.

 Bee-Bot and Blue-Bot are the first suitable robots for every kid. They could be used even before coding in visual programming environment.

 Scratch 3.0 – a block-based visual programming language for desktop programming and online multimedia tool for easy game creation, helping learners to be better prepared to enter the computer programming world, translated into 70+ languages. By creating and sharing Scratch projects, young people develop mathematical abilities, creative thinking, learn to think systematically and work together. The Scratch language finds many applications, from mathematical and scientific projects, including simulations and visualizations of experiments, recording lectures with animated presentations, to social sciences, animated stories, as well as interactive art and music.

 The micro: bit is an educational and creative tool to encourage young people to get actively involved in writing software for computers. It can help give students the knowledge and skills to move from being consumers of digital information, to being designers and creators of new tools to enhance learning, to solve problems or just to have fun, enabling them to exemplify the spirit of innovation and towards building a Smart Nation in the 21st Century.

 Arduino is an open-source platform used for building electronics projects. Arduino consists of both a physical programmable circuit board and a piece of software that runs on your computer, used to write and upload computer code to the physical board. The Arduino platform has become quite popular with people just starting out with electronics, and for good reason. Unlike most previous programmable circuit boards, the Arduino does not need a separate piece of hardware in order to load new code onto the board – you can simply use a USB cable.

 COURSE PROGRAMME (DAY BY DAY)

DAY 1

Morning

Official presentation (who is who)

First steps in coding – introduction

Country presentations

Afternoon

Trips

DAY 2

Morning

Smart classroom – Scratch classroom

Afternoon

Trips

DAY 3

Morning

Games and robotics

Afternoon

Trips

DAY 4

Morning

Micro:bit coding

Afternoon

Trips

DAY 5

Morning

Cool projects: mBlock = Scratch + Arduino or mBlock + Arduino

Afternoon

Trips

DAY 6

Morning

The smart lesson. Learning Designer and Padlet

Afternoon

Trips

DAY 7

Morning

Presenting participants’projects

Evaluation of the course

Presenting participants’certificates

Afternoon

Departures after 14:00

 

SPECIAL REMARKS

Every participant should bring their laptops with them since we will make use of computers during the lessons. 

COURSE SESSIONS

DATE LOCATION
23 February – 01 March, 2022 Cologne, Germany
23-29 March, 2022 Kavala / Greece
20-26 April, 2022 Milan / Italy
14-20 July 2022 Istanbul / Turkiye